Making a Dynamic AI for a VR Game

I was recently playing a neat VR game called Sairento VR. It’s a cool game where you play a kick-butt cyber-ninja-lady, but there was one thing that was a bit off-putting for me. The enemies all executed the same canned animations whenever they attacked you. For shooting a gun, that’s fine, but it was reallyContinue reading “Making a Dynamic AI for a VR Game”